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Recognition |
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Here are some simple exercises for getting started with handwriting recognition. Start MoboMath, or if it is already running make sure you have a clear page by tapping the
There are several guidelines you should review to get the best results, including these:
You will get better results if you write in a way that MoboMath can understand more easily.
Now, write an "a" somewhere on the main window and tap the
Now write another character, such as a "2", in another part of the window well away from the "a", and tap the Enter button. You should see a typeset "2" in a yellow square, and the "a" should now be in a gray square. What does all this mean?
Immediately after the "a", add "+3", so that it looks like a single expression, and tap the Enter button. You should see a formatted "a+3", and it should be the current expression.
Because you wrote close to an existing region, MoboMath attached your new ink to that region rather than creating a new region, as it did when you wrote the 2.
Be sure to see the editing overview, especially if any of your input was recognized incorrectly and you want to find out how to easily fix it. Also review the handwriting guidelines for hints to improve MoboMath's accuracy and usability, and read through the other Getting Started topics for a broader view of what MoboMath can do.
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